Guildfolk
Show real work. Help each other.

How Guildfolk works

Guildfolk is an invite-only community for people making games: developers, artists, composers, writers and everyone else bringing a game to life. It is a place to show work in progress, ask a clear question and meet people through what they make and how they help. You do not need a finished release to have something worth sharing.

Show the work

Every game gets one permanent page. Give other makers enough context to understand what you are building and what it needs right now: feedback, playtesters or collaborators. A concept, prototype, demo or released game can each have a different question to answer. Keep the page about the work and be honest about which images are concepts and which show actual gameplay.

Your game page gives that conversation a home. Update it as the game develops, rather than asking everyone to piece together scattered announcements. When your next step changes, make the current request clear so someone arriving later knows where they can contribute.

Get specific help

A focused question is easier to answer than a general request for attention. Explain what you are trying to achieve, what you have tried and where you are stuck. Ask about the readability of a scene, the feel of a mechanic, a piece of writing or another concrete part of your game.

When you respond to someone else, address the question they asked. Critique the work, not the person. When the feedback has helped you make a decision, close the loop by sharing what changed. People can then see how their response contributed, and the next conversation can build on that context.

Find your people

Meet other makers through their work and the conversations around it. Someone who offers a thoughtful answer may understand the kind of problem you are working on, even if their craft is different from yours. Profiles let members describe their skills, availability and the contact method they choose to share.

If you discuss working together, be clear about the arrangement. Paid work, unpaid collaboration and revenue share mean different things. Agree the details directly with the people involved; Guildfolk does not verify skills, hold money or settle collaboration disputes.

Help first

Your game goes into the directory after you have replied to three other makers' work. Start by reading what people need and offering a useful response. The rule puts contributing alongside sharing your own project, so the community has people answering as well as people asking.

There are no likes-for-likes, follower counts, streaks, points or paid placement. Members take part themselves: no bots or automated posting. Using AI tools to make your game is fine; using automation to post for you is not.

Guildfolk is invite-only while it is small. You can request an invite from the homepage or join with a personal invitation from a member or moderator. Read the FAQ and terms & privacy for who can join and how your information is handled.